Champa is the God of Destruction of Universe 6 and the twin brother of Beerus, with whom he shares an intense, petty, and deeply entertaining sibling rivalry. Physically distinct from his leaner twin, Champa is notably overweight with a rounder face and shorter stature, a difference that fuels endless mockery from Beerus. ... Read more
Species: Hakaishin · First Appearance: Dragon Ball Super Episode 18 / Chapter 5 (2015) · Power Level: God of Destruction level, comparable to but slightly weaker than Beerus (~8e17 estimated). Hakaishin abilities including Hakai.
Naruto Wiki
Naruto Wiki — Jutsu, Characters & Ninja Clan Database
One Piece Wiki
One Piece Wiki — Devil Fruits, Characters & Crew Database
Bleach Wiki
Home | Bleach Wiki
Part of the Myers Media network.
Champa is the God of Destruction of Universe 6 and the twin brother of Universe 7's Beerus. Despite sharing nearly identical appearance and immense power, Champa's personality diverges sharply from his brother's — he is more petulant, impatient, and obsessed with one-upmanship. His rivalry with Beerus transcends universal boundaries, driving much of his decision-making throughout Dragon Ball Super. Champa's introduction during the Universe 6 vs Universe 7 Tournament arcs reveals a deity who, while possessing the terrifying power to destroy entire planets with a gesture, is ultimately motivated by childish competition and a desire to prove his superiority. His power level, estimated at approximately 8 x 10^17 (God of Destruction tier), places him among the most formidable beings in existence, though he and Beerus are portrayed as equals who have fought to a stalemate for millions of years. Champa is accompanied by his angel attendant Vados, whose calm competence contrasts sharply with his impulsive nature. For fans and players, Champa represents the paradoxical God of Destruction — a being of absolute power who is undone by his own pettiness.
Champa's combat statistics place him firmly in the God of Destruction tier, making him one of the most powerful beings in Dragon Ball multiverse.
| Attribute | Champa | Beerus (U7) | Evaluation |
|---|---|---|---|
| Power Level | ~8 x 10^17 | ~8 x 10^17 | Equal to Beerus. Their off-screen fight was a stalemate after millions of years. |
| Destruction Ability | Full Hakai | Full Hakai | Equal. Both can erase anything from existence with a touch. |
| Combat Speed | MFTL+ | MFTL+ | Equal. Gods of Destruction operate at speeds beyond mortal comprehension. |
| Durability | God tier | God tier | Comparable. Both require divine power to be meaningfully threatened. |
| Tactical Patience | 3/10 | 6/10 | Champa's impulsiveness is his greatest weakness. Beerus is more calculating. |
| Appetite Rivalry Motivation | 10/10 | 8/10 | Champa's food obsession often overrides strategic thinking — a notable weakness. |
Champa's abilities are those of a God of Destruction, focusing on absolute annihilation and divine combat techniques. Each ability reflects his role as a universal judge and executioner.
Champa can generate purple destruction energy that erases anything it touches from existence, down to the soul. Unlike Beerus who uses precise Hakai strikes, Champa tends to unleash wide-area destruction waves. This is effective for crowd control but less efficient against focused single targets. The key tactical consideration is that Hakai requires concentration — if interrupted during the energy generation phase, Champa is left vulnerable. Opponents should watch for the characteristic purple aura buildup and exploit the wind-up window.
Champa creates a large sphere of destruction energy that expands outward, annihilating everything in its radius. This technique mirrors Beerus's Sphere of Destruction but with a slightly faster expansion rate at the cost of reduced precision. Best used when opponents are clustered or when Champa wants to clear a wide area. The sphere grows uncontrollably if not managed, which can backfire in enclosed spaces or when allies are nearby.
As a God of Destruction, Champa possesses superhuman strength, speed, and durability far beyond any mortal. His hand-to-hand combat style is aggressive and relentless, reflecting his impulsive nature. Unlike Beerus's elegant, cat-like fighting style, Champa fights like a brawler — straightforward, powerful, and overwhelming. This makes him predictable against equally matched divine opponents but devastating against weaker foes who cannot withstand his raw power output.
Focus on overwhelming Hakai output and wide-area destruction. Open with Sphere of Destruction to control space and force opponents into defensive positions. This build maximizes Champa's raw power advantage but drains stamina quickly. Best used against groups or opponents who rely on positioning and mobility. Avoid this build against opponents who can counter with divine energy or who have demonstrated the ability to absorb or redirect destruction energy.
Use precise, measured Hakai strikes instead of wide-area attacks. This build conserves energy and reduces vulnerability windows. Focus on hand-to-hand combat with strategic destruction energy application at key moments. More effective against single powerful opponents but requires patience — a trait Champa naturally lacks. Players must actively compensate for his impulsive tendencies by maintaining discipline.
Champa's early game should focus on intimidation and space control. Use wide Hakai waves to force opponents to respect your range. This is not about dealing damage but about establishing psychological pressure. The threat of destruction energy alone can make opponents hesitant, creating openings for aggressive follow-ups.
By mid-game, your opponent will have adapted to your aggression. Counter-adapt by showing restraint when they expect recklessness. Feign an impulsive charge, then pivot to a measured Hakai strike. This bait-and-switch catches opponents off guard. The mid game is where Champa's unpredictability shines — use it to break your opponent's rhythm.
When stamina runs low, commit to all-out offense with maximum Hakai output. Champa's impulsive nature becomes an asset in desperation mode — your opponent cannot predict what you will do because you are operating on instinct. Focus on short, explosive exchanges. If you have not secured victory by this point, the match will end quickly one way or another.
Champa performs well against mortal-tier opponents who lack divine energy resistance — his Hakai is an instant win condition against anyone who cannot counter divine power. He excels against defensive fighters who rely on blocking and tanking, as destruction energy bypasses conventional durability. He struggles against fellow Gods of Destruction, particularly Beerus, who knows his fighting style intimately. Fighters with temporal or spatial abilities (like Hit or Whis) can exploit Champa's recovery windows. Against divine opponents, Champa's best strategy is to play aggressively and force mistakes rather than attempting outmaneuver them tactically. The worst matchup for Champa is any opponent who can absorb or redirect energy — his Hakai becomes a liability rather than an asset.
Sphere of Destruction costs immense stamina and leaves Champa exhausted after use. Limit wide-area Hakai to 2-3 uses per match. The energy drain is not worth the area denial after the first use's surprise factor wears off.
Champa's natural impatience leads players to rush engagements. Pause between exchanges and evaluate the situation. A single deep breath between combos can mean the difference between a calculated strike and a reckless charge that gets punished.
Many Champa players rely too heavily on Hakai and forget that he is still a God of Destruction with immense physical prowess. His basic attacks deal significant damage and cost no energy. Mix in physical combos to conserve ki for critical moments.
No, they are equals. Their rivalry has lasted millions of years with no clear victor. Every aspect of their power — destruction ability, combat speed, durability — is evenly matched.
Champa was motivated by food-based rivalry with Beerus. He coveted Universe 7's Earth because it had better-tasting food than anything in Universe 6, not for strategic reasons.
Gods of Destruction do not typically use Ultra Instinct — that technique is associated with Angels. Champa relies on Hakai energy and brute force rather than the reactive defensive style of Ultra Instinct.
Champa was erased along with Universe 6 when Zeno eliminated the losing universe. He was later restored by the Super Shenron wish at the tournament's conclusion and presumably returned to his duties as God of Destruction.
Like most Gods of Destruction, Champa views his universe's inhabitants with detached indifference. His primary concern is his rivalry with Beerus, not the well-being of mortals under his domain.