Hit — Legendary Assassin / Time-Skip Master

Hit — The Legendary Assassin of Universe 6

Legendary Assassin

Category: Characters · Home

SpeciesUnknown (Universe 6)
First AppearanceDBS Ep. 36 (2016)
Power LevelTime-Skip: 0.5s max
Signature MovesTime-Skip, Deadly Strike, Phantom Attack

1. Overview

Hit is Universe 6's legendary assassin, a being of such lethal efficiency that his reputation extends across the cosmos with zero failed contracts in over a thousand years. Tall, gaunt, and perpetually composed, Hit carries himself with the calm precision of a surgeon rather than the swagger of a warrior. His purple coat, stooped posture, and deep, resonant voice create an aura of quiet menace unmatched in Dragon Ball Super. His signature technique, Time-Skip, allows him to skip forward in time by a fraction of a second during which he can move and attack while his opponent is frozen. Against nearly any fighter, that half-second is an eternity. In his tournament debut, Hit defeated Super Saiyan Blue Vegeta with contemptuous ease, landing blows the Saiyan prince could not perceive. Goku pushed Hit to evolve mid-combat, forcing the assassin to extend his Time-Skip duration, create pocket dimensions, and develop intangible phantom attacks that bypassed physical defenses entirely. Their bout ended with Hit deliberately disqualifying himself out of respect for Goku's sportsmanship, beginning one of the series' most compelling rivalries. During the Tournament of Power, Hit fought alongside Universe 11 with newfound loyalty, even coordinating a combination attack with Goku against Jiren. Hit's defeat at Jiren's hands, the Pride Trooper countering Time-Skip with raw speed, was a rare humbling. Hit represents the professional extreme of martial arts: not a villain, not a hero, but a craftsman who has refined his art to perfection and, through Goku, discovered the joy of testing that art against worthy opponents.

2. Basic Data

AttributeHit (Standard)Hit (Evolved Time-Skip)Hit (Pocket Dimension)
Power Level~5e14 (base)~1e15 (adapted)~3e15 (full power)
Height192 cm192 cm192 cm
Time-Skip Duration0.1 seconds0.2-0.3 seconds0.5 seconds
Ki SignatureTime-distorted auraExpanded temporal fieldDimensional overlay
Key DefenseStandard ki barrierTime-delayed counterPhantom intangibility
Contract Record1000+ successful1000+ successful1000+ successful

Hit's power cannot be measured purely through traditional power level metrics because his Time-Skip operates outside conventional combat physics. His effective threat level depends less on raw ki output and more on his ability to land undodgeable strikes. This makes him uniquely dangerous against fighters who rely on reaction speed or defensive techniques, while less effective against opponents whose speed or instincts transcend time manipulation.

3. Ability Analysis

Time-Skip. Hit's signature and most devastating ability. He creates a temporal pocket in which he can move freely while time is effectively frozen for his opponent. The standard duration is 0.1 seconds, but Hit has demonstrated the ability to extend this to 0.5 seconds through concentration and adaptation. Within this window, Hit can deliver a series of strikes, reposition himself, or prepare a finishing technique. The cooldown between Time-Skip uses is nearly instant, allowing Hit to chain multiple skips into a single sequence. The technique's weakness is that it requires Hit to predict where his opponent will be when time resumes, making it less effective against fighters whose movement is impossible to predict (Ultra Instinct) or whose speed exceeds the skip duration itself.

Deadly Strike. A precise, ki-charged palm thrust aimed at a vital point on the opponent's body. Hit uses this as his primary assassination technique. Unlike flashy energy attacks, the Deadly Strike is fast, quiet, and lethal. When combined with Time-Skip, the Deadly Strike becomes virtually undodgeable. Hit can charge the strike with additional ki for increased penetration, capable of bypassing standard energy defenses. He used this technique to eliminate opponents efficiently during the Tournament of Power.

Pocket Dimension. An advanced extension of Hit's Time-Skip ability. He creates a separate dimensional space that exists alongside normal reality. Within this pocket, Hit can store energy, create afterimages that can attack independently, or trap an opponent temporarily. Goku countered this by using Super Saiyan Blue Kaio-ken to break through the dimension, but against most opponents, the Pocket Dimension is an inescapable prison. The technique requires significant concentration and cannot be sustained indefinitely, but it provides Hit with unparalleled battlefield control.

Phantom Attack. Hit's ultimate assassination technique, combining Time-Skip with the Pocket Dimension. He creates intangible copies of himself that can pass through an opponent's defenses and attack from unexpected angles. These phantoms are semi-autonomous and can each perform independent attacks. The real Hit can be attacking from the front while a phantom strikes from behind, and the opponent cannot determine which is real. Goku eventually countered this by closing his eyes and sensing ki, but this level of perception is rare among fighters.

Time-Delayed Counter. A defensive application of Hit's time manipulation. He plants a temporal marker on an opponent's attack, allowing him to counter it moments later even if he failed to block it initially. This effectively gives Hit a "second chance" against any attack he could not avoid. The technique creates a visible purple afterimage at the marker location and can be triggered automatically when Hit senses danger. It is energy-intensive and Hit uses it sparingly, but it has saved him in situations where his standard defenses were overwhelmed.

4. Build Recommendation

Build 1: Beginner — Silent Killer (PvE / Story Mode). Focus on the core Time-Skip + Deadly Strike combo that has served Hit for a thousand years. Open with standard strikes to gauge the target's reaction speed, then activate Time-Skip and deliver a precise Deadly Strike to a vital area. Most opponents fall to a single sequence. Recommended skill rotation: probing strike -> Time-Skip activation -> Deadly Strike -> reset -> repeat if target survives. Best against: standard opponents and single targets. Avoid: opponents with automatic defense systems or multiple attackers who can cover each other.

Build 2: Advanced — Temporal Weaver (PvP / Tournament). Leverage Hit's full temporal arsenal to control the flow of battle. Alternate between short Time-Skips (0.1s) for quick strikes and extended skips (0.5s) for finishing blows. Use the Pocket Dimension to isolate fast opponents and Phantom Attacks to confuse defensive fighters. The key is unpredictability: never let the opponent adapt to a single rhythm. Recommended skill rotation: short Time-Skip -> jab -> standard combat -> Pocket Dimension trap -> Phantom Attack setup -> extended Time-Skip -> Deadly Strike (finisher). Best against: opponents who rely on pattern recognition and adaptation. Avoid: opponents whose raw speed or instincts make Time-Skip less effective.

Build 3: Special — Reluctant Hero (Team / Alliance). Hit's development in the Tournament of Power showed him capable of teamwork. This build coordinates with allies, using Time-Skip to create openings for stronger teammates rather than delivering the final blow personally. Hit acts as a tactical disruptor, freezing key opponents while allies attack. The Phantom Attack can also provide cover for allies' retreat or setup. Recommended skill rotation: identify priority target -> Time-Skip immobilization -> signal ally -> combined attack -> Pocket Dimension to remove threat from battlefield. Optimal for: team tournaments where Hit fights alongside Universe 6 or 7 warriors. Weak against: opponents who can attack through time manipulation (Jiren, UI Goku).

5. Strategy Guide

Early Phase (Observation). Hit never attacks immediately. He spends the first moments of any engagement studying his opponent, looking for tells in their stance, breathing, and ki distribution. His thousand-year career has taught him that information is worth more than the first strike. During this phase, he may exchange a few light blows to test reaction speed and defensive habits. The key objective: identify the opponent's timing, their visual focus points, and their defensive knee-jerk reactions.

Mid Phase (Execution). Once the opponent's patterns are identified, Hit begins his execution sequence. He uses progressively longer Time-Skips to pressure the opponent into revealing their counter-strategy. Each time the opponent adapts, Hit evolves his technique. This is where Hit's legendary adaptability shines: Goku forced him to increase his Time-Skip from 0.1 to 0.5 seconds within a single fight. Hit treats every battle as a learning experience and grows stronger through it.

Late Phase (Termination). When the opponent can no longer adapt to Hit's temporal attacks, he ends the engagement with a decisive Deadly Strike or Phantom Attack combination. If the opponent can still counter, Hit must assess whether to escalate further or disengage. An assassin knows when a contract is not worth completing. Hit's professional pragmatism means he will retreat from a losing battle to fight another day, unlike warriors who fight to the death for honor.

6. Matchup & Counter

Hit counters: Fighters who rely on predictable attack patterns or defensive techniques that require reaction speed. Super Saiyan Blue Vegeta, who relies on overwhelming power and aggressive combos, was completely neutralized by Time-Skip. Characters with charge-based ultimate attacks (Final Flash, Special Beam Cannon) are vulnerable because Hit can skip through the charge window. Traditional martial artists who rely on timing and rhythm find their entire fighting style invalidated by temporal manipulation.

Hit is countered by: Ultra Instinct Goku, whose automatic dodging operates independently of time perception, making Time-Skip strikes miss because Hit cannot predict where the body will move. Jiren, whose raw speed exceeds the Time-Skip window itself, as demonstrated in the Tournament of Power. Fighters with passive ki barriers that respond to threats automatically. Characters who can manipulate time themselves (Guldo's Time Stop, though less refined). And opponents who fight from pure instinct rather than planned movements, making their actions unpredictable within the skip window.

How to beat Hit counters: Against Ultra Instinct, use area-of-effect Phantom Attacks that cover multiple angles simultaneously, reducing the dodging space. Against Jiren, Hit must use the full 0.5-second window and combine it with the Pocket Dimension to slow Jiren's perception. Against instinct-based fighters, Hit should focus on creating chaos rather than precision, using multiple phantoms and environmental attacks rather than a single decisive strike. The key evolution is adapting Time-Skip from a precision tool to an area-control tool.

7. Expert Tips

Common Mistake 1: Using Time-Skip as a crutch. Hit's Time-Skip is his greatest weapon, but over-reliance makes him predictable. Opponents who have faced Hit once can begin to anticipate his timing. Vary the skip duration, mix in regular attacks without skipping, and use the Pocket Dimension to keep opponents guessing. The best Hit players use Time-Skip less than 40% of the time, reserving it for critical moments.

Common Mistake 2: Forgetting the professional mindset. Hit is an assassin, not a warrior. Pride, honor, and proving oneself are irrelevant. If a fight is turning unfavorable, Hit should disengage and find a better angle or moment to strike. Fighting to the death is a warrior's folly. Hit's thousand-year career was built on patience and knowing when not to fight. The desire for a fair fight is a weakness Hit does not share.

Common Mistake 3: Neglecting basic combat skills. Hit's Time-Skip is so effective that many players neglect his fundamental martial arts. Hit's base form combat skills are excellent: his strikes are precise, his footwork is economical, and his ki control is masterful. Relying entirely on time manipulation leaves Hit vulnerable if the skip is countered. Develop his base combat as a foundation and use Time-Skip as augmentation, not replacement.

8. FAQ

Can Hit be defeated without overpowering Time-Skip?

Yes. Hit's Time-Skip can be countered by fighters who do not rely on visual tracking. Closing one's eyes and sensing ki, as Goku demonstrated, makes Hit's movements predictable because the temporal skip does not hide his ki signature. Additionally, fighters with automatic defensive reflexes (Ultra Instinct) or overwhelming speed (Jiren) can counter Time-Skip without understanding its mechanics.

What species is Hit?

Hit's species has never been officially named. His pale blue-grey skin, pointed ears, antenna-like hair, and elongated facial structure are unique in the Dragon Ball multiverse. He belongs to Universe 6, where the Saiyans are good-aligned and Frost is the tyrant instead of Freeza. His species appears naturally inclined toward stealth and precision combat, but no detailed information about their biology or homeworld has been revealed.

How old is Hit?

Hit is over 1,000 years old. His exact age is unknown, but his record of zero failed contracts spans more than a millennium of professional assassination work across Universe 6. His species appears to age extremely slowly or possibly not at all, and his combat experience accumulated over centuries makes him one of the most dangerous fighters in existence.

Does Hit have any weaknesses outside of combat?

Hit's professional code is his primary non-combat weakness. He operates on a contract system, meaning he will not attack someone who has not been contracted. He also respects opponents who show him respect, as demonstrated when he disqualified himself against Goku. This code can be exploited: a clever opponent could arrange for Hit to be honor-bound not to attack them through contracts or codes of conduct.

Will Hit surpass Jiren?

Hit's power grows through adaptation rather than training. Each time he faces a stronger opponent, he evolves his techniques to match. If Hit and Jiren fought again, Hit would likely have developed counters to Jiren's raw speed advantage. However, the gap between them is significant, and Jiren's power also grows. Hit's path to surpassing Jiren lies not in matching his power but in developing techniques that make power irrelevant, such as more advanced dimensional manipulation or longer Time-Skip durations.

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