Dr. Gero, also designated Android 20 after converting himself into a cyborg, is the vengeful mastermind of the Red Ribbon Army's most dangerous creations and the architect of the Android and Cell Sagas. ... Read more
Species: Human Cyborg (Android 20) · First Appearance: Dragon Ball Z Chapter 334 / Dragon Ball Z Episode 126 (1992) · Power Level: Android 20: ~80,000,000 (estimated, energy absorption dependent). Outclassed by Super Saiyan Vegeta.
Dr. Gero, also designated Android 20 after converting himself into a cyborg, is the vengeful mastermind of the Red Ribbon Army's most dangerous creations and the architect of the Android and Cell Sagas. Once the brilliant chief scientist of the Red Ribbon Army, Gero survived Goku's destruction of the organization as a child and dedicated decades to revenge, building a series of increasingly powerful androids engineered specifically to kill the Saiyan who ruined his life's work.
His surveillance drones tracked Goku's development from the 21st Tournament through the Frieza Saga, gathering combat data that would inform the design of Androids 16 through 19. Gero's most horrific act was the kidnapping of two innocent human teenagers, Lapis and Lazuli, whom he forcibly remodeled into the biomechanical Androids 17 and 18. This cruelty would prove his undoing: upon activation, 17 immediately murdered his creator, crushing Gero's head underfoot with contemptuous ease.
Gero's contingency plan, the bio-android Cell, was already growing in his basement laboratory, designed from the cells of every powerful warrior who had ever visited Earth. Even in death, Gero's legacy shaped the entire Android Saga and beyond — the Gamma androids and Cell Max in Dragon Ball Super: Super Hero continued his work through his surviving grandson Dr. Hedo. Gero's character represents the dark culmination of human scientific ambition untethered from morality.
| Species | Human Cyborg (Android 20) |
| First Appearance | Dragon Ball Z Chapter 334 / Episode 126 (1992) |
| Power Level | ~80,000,000 (energy absorption dependent). Outclassed by Super Saiyan Vegeta. |
| Affiliation | Red Ribbon Army (Lead Scientist), self-employed vengeance architect |
| Height / Weight | 165 cm (5'5") / 62 kg (137 lbs) — Elderly human frame, cybernetic augmentations |
| Key Techniques | Energy Absorption (palm-based), Flight, Eye Beams, Energy Shield, Self-Destruct Mechanism |
| Created Androids | Android 8, 16, 17, 18, 19, 20 (self), Cell (bio-android) |
| Voice Actor (Japanese) | Katsuhiko Sasaki (Z, Kai) |
| Voice Actor (English) | Kent Williams (Funimation), Chris Cason (Kai) |
Dr. Gero's abilities as Android 20 reflect both his genius-level intellect and his limitations as a self-modified cyborg. His power set is unconventional, relying on energy absorption rather than raw ki output.
Energy Absorption. Gero's signature ability — cybernetic palms that absorb enemy ki blasts and convert them into his own power. Unlike Android 19 whose absorption is limited by his body's capacity, Gero's absorption systems are more refined, allowing him to drain energy from both ki attacks and physical contact. This ability makes him dangerous against ki-spamming opponents but useless against fighters like Vegeta who close range immediately and overpower him physically.
Scientific Genius. Gero's true power is his intellect. He created infinite-energy androids (17, 18), a self-aware supercomputer (16), and the biological weapon Cell — all decades ahead of their time. His surveillance technology tracked Goku across the galaxy, and his bio-engineering produced an organism (Cell) that could evolve beyond any naturally born fighter. His work was so advanced that his grandson Dr. Hedo continued producing Gamma-level androids decades later.
Cyborg Physiology. As Android 20, Gero possesses enhanced strength, flight capability, and durability beyond any normal human. His elderly brain was preserved and integrated with a cybernetic body that includes eye lasers, energy shields, and self-destruct mechanisms. However, his cybernetic body has critical flaws: his head is a weak point (as Vegeta demonstrated by ripping it off), and his energy absorption requires palm contact — long-range combat exposes this limitation.
Limitations. Gero's fatal flaw is his personality — arrogance, paranoia, and a refusal to trust his own creations. He built Android 19 as a controllable subordinate but kept 17 and 18 deactivated because he feared them. He installed a self-destruct fail-safe in Android 16. This paranoia created the conditions for his own death: 17 and 18 activated, judged him obsolete, and eliminated him.
Dr. Gero appears in select Dragon Ball games as a technical fighter with energy absorption mechanics. His playstyle rewards patient, counter-based play.
Dr. Gero is not playable in Dragon Ball FighterZ. Android 21 (Good) is the closest analog with absorption mechanics. For the scientist-archetype playstyle, use Frieza's zoning tools with 17's barrier assist.
Dr. Gero's playstyle is designed around one principle: turn the opponent's offense into your advantage. He is a reactive fighter who punishes aggression and outlasts opponents through energy absorption.
Bait and Absorb. In neutral, stay at mid-range and throw weak ki blasts to condition opponents into firing back. When they commit to a ki-based attack, use Energy Absorption to drain their ki and restore your own health. This creates a psychological advantage — opponents become hesitant to use their best ranged options, opening them up to physical approaches you can counter.
Close Range Survival. Gero's close-range options are limited. His cybernetic body lacks the combat programming of his later androids. When pressured up close, use evasive maneuvers (Mach Dash, Angry Hit) to create space and reset to mid-range. Do not attempt extended combos — your damage output is too low. Focus on single-hit punishes and regain distance.
Health Management. Gero's energy absorption is his only healing tool. Prioritize absorbing early in the match to build a health surplus. Once you have a 20%+ health lead, switch to defensive play — let the opponent chase you into mistakes. Use your energy shield to block Supers and punish the recovery.
Ki Economy. Every ki bar should be budgeted for escape tools or absorption. Do not waste ki on damage supers unless you have confirmed the hit. Gero's damage comes from outlasting, not bursting. Save ki for vanishes and absorption — these are your survival tools, not your win condition.
| Matchup | Advantage | Key Factors |
|---|---|---|
| vs. Goku (SSJ) | Even | Goku's heart virus weakness makes him manageable. Gero's absorption counters Goku's Kamehameha spam but Goku's speed is still a threat. |
| vs. Vegeta (SSJ) | Unfavored | Vegeta rushes immediately, denying Gero's absorption game. His Big Bang Attack punishes Gero's slow movement. This matchup is a slaughter. |
| vs. Piccolo | Favored | Piccolo's Special Beam Cannon is a telegraphed projectile — Gero can absorb it. Piccolo's close-range options are weaker than the Saiyans, giving Gero breathing room. |
| vs. Android 17 | Unfavored | 17's infinite energy barrier makes him immune to Gero's absorption. 17 is faster, stronger, and knows every weakness Gero designed into his own body. |
| vs. Android 19 | Favored | Gero designed 19 and knows every specification. 19 is stronger physically but Gero's absorption is more efficient and his strategic mind outclasses 19's simple programming. |
Absorption Priority
Prioritize absorbing Signature Moves over basic ki blasts. A single Super absorption restores more health and ki than 10 basic blasts. Learn each character's projectile Supers and watch for them.
Reverse Psychology
After absorbing 2-3 attacks, opponents will stop using ki blasts. Exploit this by closing distance — they expect you to stay at mid-range for absorption but you switch to physical pressure.
Corner Survival
If cornered, use Energy Shield to absorb incoming attacks, then immediately upward-vanish to escape. Gero's shield has faster recovery than most blockstrings — use it as a reversa,l not a panic button.
Self-Destruct Bait
In games that implement Gero's self-destruct, use it only as a last-resort round closer. The animation is telegraphed — condition opponents to approach with low attacks, then activate when they commit.
Why did Dr. Gero create Cell if he already had the Androids?
Cell was a contingency plan, not a primary weapon. Gero designed Cell to be the ultimate bio-android by combining the cells of Earth's greatest warriors. If the numbered androids failed, Cell would succeed. Gero was obsessive about redundancy.
Could Dr. Gero beat Android 19?
Possibly. Gero designed 19 and knows every weakness. However, 19 is physically stronger and has more combat programming. Gero's edge is strategic intelligence, not raw power — he would need to outsmart 19.
Why did Dr. Gero convert himself into a cyborg?
Gero converted himself to extend his life and directly execute revenge against Goku. He distrusted his own creations and wanted to personally ensure Goku's death. The conversion into Android 20 was both practical (eternal surveillance capabilities) and personal (direct revenge).
What happened to Dr. Gero's design notes?
Gero's design notes and research survived through his grandson Dr. Hedo, who used them to create the Gamma androids (Gamma 1 and 2) and Cell Max for the Red Ribbon Army's revival in Dragon Ball Super: Super Hero.
Is Dr. Gero the strongest scientific villain in Dragon Ball?
Gero is arguably the most impactful but not the strongest. His legacy (Cell, 17, 18, Gamma androids) outranks other scientists. However, Moro (magic-biology hybrid) and the Heeters (advanced technology) represent different types of scientific threats in Dragon Ball Super.